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Remastered | Immersive experience

Remastered

y=f(x) lab introduces first of its kind, realtime content simulation at Remastered Rotterdam

At Remastered Rotterdam, visitors can experience the serenity of thousands of fish and birds and interact with them through movement. The animations change constantly and are never render in the same pattern, because they react to multiple data inputs such as body height, number of people in the room, or the touching of the wall on which the fish are projected.

For this project we used 6 lidar scanners, twelve 4K projectors and three 3d camera’s to get an interactive floor. All effects and triggers were custom designed and developed in Touchdesigner. The content simulations run in real-time, using a distributed system, and are never-repeating, constantly-evolving generative processes, which makes this project a first in its kind. Our final goal nonetheless was to hide the technology as much as possible so that the experience of the environments is convincing, memorable and approachable for everyone.

As a result, and as you can see in the video, the interaction runs extremely smooth, which is exactly the goal when you design a project like this. To reach this level of smoothness, quite some artistic and technical obstacles had to be tackled. Consistent and incremental research and development processes were therefore crucial in finding the right balance between complexity and performance. For instance, the team spent for instance a considerable amount of time analyzing how fish and birds move in flocks or schools, and tinkering with the best way to simulate the organic and beautiful motion.

We believe that Remastered will prove to be an exciting location worth visiting in Rotterdam and hope that the visitors have as much fun exploring the installations as we had in building them.

Team : Rogier van Ostaijen, Tim Gerritsen. Roy Gerritsen, Darien Brito, Ronen Tanchum

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